Framebuffer object name. This must be either a valid FBO generated by glGenFramebuffers() that is complete and color-renderable, or 0. If the value is 0, this refers to the OpenGL default framebuffer.
See Implementation
Framebuffer object name. This must be either a valid FBO generated by glGenFramebuffers() that is complete and color-renderable, or 0. If the value is 0, this refers to the OpenGL default framebuffer.